Technical Specifications

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Campus Escapes brings the worldwide craze of live escapes to your school. Room escapes began with the 90's point-and-click adventure PC games that focused on searching and puzzle solving. A live escape puts you inside the game with a team to physically participate in the story. This activity, besides being great entertainment, is designed to get a group focused on leadership and team building as they work together using the available tools combined with logic to escape the room in a set period of time. For those groups that don’t solve the puzzle in time, they still get out of the room to take a group pic and the post-game talk begins on where they could have worked together better to accomplish the mission. The groups that do get out in time get bragging rights and a picture.

We have two rooms to choose from and both are fun and funny team challenges that have a story unfolding as the participants play. If you choose to bring two rooms, you can bring one of each to allow players to have story options.

Campus EscapesThe Philosopher
The final project for Dr. Allister Longbottom’s Intro to Philosophy class is a team paper, but the one member tasked with submitting it has made a disastrous mistake and sent the, embarrassingly, wrong file. Nobody wants Dr. Longbottom to get the last (very maniacal) laugh. Your group has managed to solicit the aid of a helpful GA who offers to let you all into Dr. Longbottom’s office, overseeing your attempts to gain access to his computer and delete the offending file. You’ve only got 25 minutes before he’s back for office hours — his angriest time of the day. Can you do it?

Campus EscapesThe Mystery on Mount Olympus
When a group of you realize that you are descendants from the Greek Gods, you go to Mount Olympus to attempt a takeover. Charon, who is normally ferrying people across the River Styx in Hades, is lurking around while the gods are off crashing a festival. With them out of the picture, Zeus’s lightning bolt is ripe for the taking. The precious object is imbued with all of Zeus’ power -- enough to install you all as the new 21st century Pantheon. If you win, Charon will expect a reasonable job up in Olympus for helping you. He is tired of being stuck in hell, so he wants you to win. But, if you need a hint you will have to bribe him with a gold coin . . . Charon doesn’t work for free. You’ve got 25 minutes. Remember, . . . . the gods and goddesses have many combined hours of practice at turning humans into animals. Let the games begin!

Campus EscapesCOMING SOON – FALL 2017!
Space Calls: Infinite Horizon

Our brand new room requires your intergalactic intelligence to save the mission from total failure!


One fun twist on our room is that an actor is in the room with the team the whole time and is part of the story. The actor will lead the group in and start the time, as well as do the wrap-up after the game is over. Teams can be comprised of 2 – 12 people and the game runs in 25 minutes. At the conclusion of each game, there is a 10-minute break while the team that has just completed the challenge, takes team pictures and the room is reset for the next team. Our standard package runs the room for 4 hours and 5 minutes and allows up to 84 people to play. Additional hours can be added for longer events and more teams, as can a second copy of the room to allow two teams to play at one time which can then accommodate up to 168 people in the standard time frame.

The format of the game is like the spokes of a wheel, not in a linear progression. So, there are several puzzles that can be played by different members of the group at the same time that will each produce a piece of the final puzzle that is played as a group. This allows maximum participation and encourages team work.

[FEB 2017] “Thank you so much for coming to ESU! Every student that left the rooms, whether they won or not, had a big smile on their face. Everyone had a blast. Multiple people came up to us and thanked us for having you guys because it was so enjoyable. Working with both of the operators was so easy! I appreciate all the communication you had and how down to earth you guys are. The rooms were so cool and I definitely recommend them to anyone and everyone!” – Kathryn Martin, President of Union Activities Council, Emporia State University

[AUG 2016] “Campus Escapes was a hit! We probably turned away enough students for 2 – 3 more rounds before word spread the slots were filled. I think we’ll definitely be interested in having it back sometime this academic year to try the other room. Brian was great to work with, too.” – Edie McCracken, Director Memorial Union – Fort Hays State University

[APR 2016] “The event went fabulously, we got nothing but positive feedback. The event drew a more diverse crowd in terms of age and campus involvement and they all left asking for us to bring you guys back. Our club really liked working with Brian and I personally thought he was a great contribution to the overall experience in the room. The clues allowed groups to both split up and work together. We got to experience and sometimes hear groups "collaborating" together with high energy. Thank you very much for making such a wonderful experience.” – Brooke Umbra, University Programming Board Member, Union College

[MAR 2016] "The actor was great. The students loved him and thought he was wonderful to work with... Everyone really enjoyed the room and thought it was a smart idea." Jason Meier, Director of Student Activities, Emerson College

[FEB 2016] "Thanks for having me and my friends! We all agreed it was one of the best escape room experiences we've had, very smartly conceived, and a ton of action packed into a short amount of time." –Angela

Campus Escapes
Campus Escapes

Technical Specifications

We will discuss with you in advance the specifics of the space that you have available and workarounds can generally be found, but the basic tech is as follows:

  • A room that is a minimum of 15’ x 15’
    • The room must contain a door that can be closed
    • If the room has windows, they must be covered to block out light
    • The ability to turn the lights off and on in the room
    • The room must be cleared out of any furniture, objects, wall hangings, etc and preferably has blank walls
    • For spaces that are much larger than requested, additional walls will be provided by Campus Escapes to reduce the room size
  • A desk that has been emptied out completely (if there are no spare desks, we can discuss workarounds)
  • A chair (desk style chair preferred)
  • Two (2) 6’ or 8’ tables or pieces of furniture about that size that provide a surface and are emptied out
  • Access to electricity in the room and two extension cords
  • One to two volunteers to assist with taking team pictures and sending new teams into the room experience
  • A small space outside of the room for team pictures
  • If you have any additional small furniture pieces to put in the room, those are welcome, but not necessary. Examples would include, filing cabinet, side table, credenza, additional chair, bookcase.


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